
What was once a kind of hellish workplace simulator has become the world's worst commute. Still, here's a tentative, top-down perspective: this is more remake than sequel, an engrossing new version of 2016's nastiest town-and-dungeon RPG, which swaps overseeing a small army of fragile anti-heroes for leading just four along branching, apocalyptic roads towards an ominous mountain and its retinue of Lovecraftian bosses. I'd say I can't see the wood for the trees, but it's more that I can't see the rancid fleshpits for the piles of skulls. It has a way of engulfing my mind, much as its squalid landscapes of rot and flame are always threatening to swallow up the lonely stage coach that is, to all intents and purposes, the game's star. I find it almost as hard to summarise Darkest Dungeon 2 as I do to survive within it. You've got this.A copious and often brilliant, if not quite unmissable reworking of a powerfully grim fantasy. Stay calm, plan your strategy, and roll with the punches. Remember, by this point in the game you have a solid party that you know how to use effectively - otherwise, you wouldn't be facing the Brain of Darkness. Furthermore, destroying it frees you up to inflict damage-over-time effects on the other locks, since its heal only triggers once when it is defeated. Eliminating the Padlock of Wasting early can increase your chances, as it has a chance to prevent you from restoring HP as long as it is active.


Related: Things That Make No Sense In Darkest Dungeon 2ĭefeat the Locks in the order that makes the most sense for your party.

If you can afford to deal with Mental Lashes and Paralyzing Fear and don't rely too heavily on ranged attacks, consider saving the Bolt of Lamentation for last since it enhances the other Locks when it is destroyed. As you can see, you'll need to vary your tactics when dealing with each Lock.
